June 12, 2013

Horrible times

Posted in Metaverse, User Experience tagged , , , at 2:22 pm by SarahAndrea Royce

It’s a bit complicated, but through no fault of my own, I was cut from the Internet for a painful period of 41 days. I had rudimentary internet access with my mobile phone, but I only had a subscription up to 1 GB which did not allow me to do much with it and I had to “save” it for the most important things.

At first I felt cognitively challenged. Instant access to nearly any information had become so normal that it is obviously somewhat a cybernetic part of me. And I had routines that depened on the internet. I have no TV (beside internet accessing software), I have no paper magazines anywhere but I’m a person that loves to read. Thankfully I found collections of eBooks later that I did download but was not too interested at the time. The loss of my prefered channels of communication hit me hard, too, leading to (tele)phone several hours a day.

But what really surprised me, was that I got kind of homesick – for my SL Home (and virtual life). It wouldn’t be that surprising if I’d use Second Life as regularly as I did two years ago, but sometimes there where even months I didn’t log in – yet here I was, graving for french riviera inspired place and my virtual body.

My personal relation with Second Life and Open Sim, espacially compared with open game worlds, amazes me over and over again.

Yet finally being able to go online again and catching up with all what has happened in between quickly got awful, too. I had to learn that a Second Life Friend, Wault Faulds (I mentioned him in at least one of my first posts here) had passed away, leaving behind his mourning (SL-)Spouse (whom I consider a Second Life friend, too). The rate of such experiences in Second Life is sadly so much higher, because, understandably, so many health-challenged persons use it. It would be funny if it wasn’t really sad that a world where death has no part in confronts you so much with it.